Flagship, in alpha
Under One Banner
A 3D trading card game where the menus are places.
You make an avatar and walk around a card shop mall. Buying packs means walking into the shop. Duelling means sitting down at a table with somebody, and the cards come out as holograms on the wood between you. There is no deck screen you get teleported to.
The rules engine underneath is plain GDScript with nothing from the engine in it, so the same code runs in the client and on a headless server. A self play harness runs ten thousand games and checks that every seed lands on the same result every time. That gate has to pass before anything ships.
The economy is server authoritative through Supabase, so the client never gets to decide what you own. Ranked runs on a dedicated duel server with Elo. There are 154 cards and six starter decks, and deckbuilding is built around nations and a leader with five protective Shards, which is where most of the comeback drama comes from.
- Built with
- Godot 4, GDScript, Supabase, Steamworks
- State
- 0.14.3-alpha, 223 commits, shipping through a launcher I wrote
- My part
- All of it